List Of 2000's Mac Games

Bungie is an American video game developer located in Bellevue, Washington. The company was established in May 1991 by University of Chicagoundergraduate student Alex Seropian, who later brought in programmer Jason Jones after publishing Jones's game Minotaur: The Labyrinths of Crete. Originally based in Chicago, Illinois, the company concentrated primarily on Macintosh games during its early years, creating the successful games Pathways Into Darkness and the Marathon and Myth series. A West Coast satellite studio named Bungie West produced the PC and console title Oni in 2001. Microsoft acquired Bungie in 2000; its then-current project was repurposed into a launch title for Microsoft's new Xbox console, called Halo: Combat Evolved. Halo went on to become the Xbox's 'killer application', selling millions of copies and spawning a billion dollar franchise. On October 5, 2007, Bungie announced that it had split from Microsoft and became a privately held independent company, Bungie LLC. The company later incorporated and signed a ten-year publishing deal with Activision Blizzard. The company is known for its informal and dedicated workplace culture, and has recently released new titles with Activision, including IPDestiny.[1]

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Games[edit]

List Of 2000's Mac Games Download

TitleDetails

Original release date:
  • NA: 1990
Release years by system:
1990 – Mac OS
Notes:
  • FreewarePong clone written by Alex Seropian before Bungie was formed (with the option to purchase the source code for $15).[2]



Original release date:
  • NA: November 1991
Release years by system:
1991 – Mac OS
Notes:
  • Originally written by Alex Seropian by himself before Bungie was formed. Bungie was founded in 1991 to release this game.[2]



Original release date:
  • NA: November 1992
Release years by system:
1992 – Mac OS
Notes:
  • A dungeon crawlerrole-playing game, an early game of the genre to support multiplayer.[2]



Original release date(s):[3]
  • NA: August 1993
Release years by system:
1993 – Mac OS
2013 – Mac OS X
Notes:
  • First-person shooter and adventure game, initially planned as a sequel to Minotaur, it was developed as an independent story.



Original release date(s):
  • NA: December 21, 1994
Release years by system:
1994 – Mac OS
1996 – Apple Pippin
2011 – iOS, Windows, Mac OS X, and Linux through Aleph One project
Notes:
  • Bungie's second first-person shooter, pioneered secondary fire modes and objective-based missions.[4]



Original release date:
  • NA: November 24, 1995
Release years by system:
1995 – Mac OS
1996 – Windows, Apple Pippin[5]
2007 – Xbox Live Arcade
2011 – iOS, Windows, Mac OS X and Linux through Aleph One project
Notes:
  • Sequel to Marathon, later released on the Xbox Live Arcade with added multiplayer support.[6]



Original release dates:
  • NA: October 15, 1996
Release years by system:
1996 – Mac OS
2011 – iOS, Windows, Mac OS X, and Linux through Aleph One project
Notes:
  • Final installment of the Marathon trilogy, it was released as freeware in 2005 and open source in 2011.[7]



Original release date:
  • NA: February 17, 1997
Release years by system:
1997 – Mac OS
Notes:
  • Developed by Pangea Software and published by Bungie.



Original release dates:
  • NA: 1997
Release years by system:
1997 – Mac OS
Notes:
  • Side scrollingrun and gun game developed by Crack dot Com. Bungie published the Mac OS version a year after the original MS-DOS release in 1996. In 1998, the source code was released into the public domain.[8] It was later ported to various platforms by other developers.



Original release dates:
  • NA: November 25, 1997
Release years by system:
1997 – Microsoft Windows, Mac OS
Notes:
  • Real-time tactics game played from an aerial viewpoint with support for up to 16 players online.[9]



Original release dates:
  • NA: November 30, 1998
Release years by system:
1998 – Microsoft Windows, Mac OS, Linux
Notes:
  • A sequel to The Fallen Lords, it was re-released in 1999 with an expansion pack, Myth II: Chimera, and a copy of the original game, under the title Myth: The Total Codex.[10]



Original release dates:
  • EU: January 26, 2001 (PC)
  • NA: January 29, 2001
Release years by system:
2001 – Microsoft Windows, Mac OS (PlayStation 2 port by Rockstar Games)
Notes:
  • A third-person brawler, it was the only game developed by Bungie West, a satellite studio located in California.



Original release dates:[11]
  • JP: April 25, 2002
  • NA: November 15, 2001
  • EU: March 14, 2002
Release years by system:
2001 – Xbox
2003 – Microsoft Windows
2003 – Mac OS X
2007 – Games on Demand
Notes:
  • Sold over 5 million copies by 2005 and became the Xbox's killer app.[11][12] It was later remade as Halo: Combat Evolved Anniversary using the game engine from Halo: Reach by a partnership of companies.



Original release dates:
  • JP: November 11, 2004
  • NA: November 9, 2004
  • EU: November 9, 2004
Release years by system:
2004 – Xbox
2007 - Microsoft Windows
Notes:
  • Sold 2.4 million copies on its first day, grossing US $125 million, the highest of any entertainment release at the time.[13] It went on to become the highest selling title on the Xbox at 8 million copies sold.[14]



Original release dates:
  • JP: September 27, 2007
  • NA: September 25, 2007
  • PAL: September 26, 2007
Release years by system:
2007 – Xbox 360
Notes:
  • Sold approximately 5 million copies on its first day and US $170 million, taking the record from Halo 2.[15] It sold 11.5 million units in total, the fifth best selling title on the Xbox 360.[16]



Original release date(s):
  • JP: September 24, 2009
  • NA: September 22, 2009
Release years by system:
2009 – Xbox 360
Notes:
  • Sold 2.5 million copies in the first two weeks and 6 million copies in total.[16][17]



Original release dates:
  • JP: September 15, 2010
  • NA: September 14, 2010
Release years by system:
2010 – Xbox 360
Notes:
  • Sold US $200 million on its first day and 9 million units in total.[16][18]



Original release dates:
  • WW: November 18, 2011
Release years by system:
2011 – IOS, Google Chrome
Notes:
  • Developed by Harebrained Schemes and published by Bungie through their 'Aerospace' program to support indie developers.[19]



Original release dates:
September 9, 2014
Release years by system:
2014 – Xbox 360, Xbox One, PlayStation 3, PlayStation 4
Notes:
  • Bungie's first post-Halo game and the first Bungie game to be published by Activision.[20]



Original release date(s):
September 6, 2017
Release years by system:
2017 – Xbox One, PlayStation 4, Windows
2019 – Stadia
Notes:
  • Sequel to Destiny, published by Activision from its release up until January 2019 when Bungie terminated its publishing deal with Activision. Bungie will self-publish future installments and expansions.


References[edit]

  1. ^Pham, Alex (April 16, 2010). 'Bungie Activision Contract'. Los Angeles Times. Archived from the original on January 23, 2013. Retrieved April 4, 2013.
  2. ^ abc'Bungie History'. Bungie. Archived from the original on April 26, 2008. Retrieved 5 April 2013.
  3. ^'Pathways Into Darkness'. Bungie. Archived from the original on April 16, 2000. Retrieved February 3, 2012.
  4. ^Miller, Pat (May 16, 2006). 'From '94 to Infinity: Before Halo'. The Escapist. Archived from the original on October 3, 2012. Retrieved 5 April 2013.
  5. ^Rosenberg, Alexander M. (August 3, 1998). 'Marathon's Story'. Bungie. Archived from the original on November 9, 2000. Retrieved April 7, 2013.
  6. ^Smith, Luke (July 17, 2007). 'Marathon: Durandal XBLA Q&A'. Bungie. Archived from the original on January 20, 2013. Retrieved 6 April 2013.
  7. ^'Burn Bright. Burn Blue'. Bungie. June 23, 2011. Retrieved 6 April 2013.
  8. ^'Purchasing Abuse'. Archived from the original on 2003-06-10. Retrieved 2007-09-07.
  9. ^Ryan, Michael E. (December 11, 1997). 'Myth: The Fallen Lords Review'. GameSpot. Archived from the original on 6 May 2013. Retrieved 7 April 2013.
  10. ^'Myth: The Total Codex'. IGN. Archived from the original on 7 April 2013. Retrieved 7 April 2013.
  11. ^ abMcLaughlin, Rus (July 10, 2012). 'The History of Halo'. IGN. Archived from the original on July 16, 2012. Retrieved 7 April 2013.
  12. ^O'Connor, Frank. 'Halo 2: One Year Later'. Bungie. Archived from the original on January 20, 2013. Retrieved 7 April 2013.
  13. ^Thorsen, Tor (November 10, 2004). 'Microsoft raises estimated first-day Halo 2 sales to $125 million-plus'. GameSpot. Archived from the original on June 3, 2011. Retrieved March 15, 2006.
  14. ^'Prepare for All-out War'. Sydney Morning Herald. August 30, 2007. Archived from the original on November 7, 2007. Retrieved 7 April 2013.
  15. ^Hillis, Scott (October 4, 2007). 'Microsoft says Halo 1st-week sales were $300 mln'. Reuters. Archived from the original on May 20, 2011. Retrieved 7 April 2013.
  16. ^ abc'Xbox 360 Best Selling Games Statistics'. Statistic Brain. Archived from the original on January 16, 2013. Retrieved 7 April 2013.
  17. ^Snider, Mike (October 6, 2009). 'Video game Halo spins off books, action figures and more'. USA Today. Archived from the original on October 26, 2012. Retrieved 7 April 2013.
  18. ^Graft, Kris (2010-09-16). 'Analyst: Halo Reach Sales Bode Well For Core Gamer Market'. Gamasutra. Archived from the original on September 29, 2010. Retrieved April 7, 2013.
  19. ^'About Crimson: Steam Pirates'. Bungie. Archived from the original on January 22, 2013. Retrieved 7 April 2013.
  20. ^McCaffery, Ryan (17 February 2013). 'Bungie's Destiny: A Land of Hope and Dreams'. IGN. Archived from the original on March 5, 2013. Retrieved 23 February 2013.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=List_of_Bungie_video_games&oldid=942479349'
Screenshot/The Internet Archive

Real talk: I think learning is always fun. (Yes, I am absolutely a Ravenclaw. Why do you ask?) But when it’s a literal game? Then it’s even better, especially when you’re a kid. This is probably why there were so dang many fantastic educational '90s computer games — the rise of home computing (and, by extension, the rise of computing in the classroom) during the 1990s opened up a whole world of possibilities, including tons of ways to make learning a blast for the up-and-coming generations. And you know what? These games are still fun. And yes, I say that as a fully grown adult; don't knock going back and replaying the games you loved when you were 10 until you've tried it. Seriously.

As is often the case with the things we remember from the '90s, a lot of the games those of us who grew up during the decade filled our days with were originally developed and released long before the ‘90s. That's perhaps the reason '80s babies also have a certain degree of fondness for them; many of them actually dated back to the decade in which we were born. Some were part of long-running series, while still more of them received a number of remakes and reboots as technology improved. Though the graphics may be laughable now, just remember — once upon a time, they were the pinnacle of technological achievement.

So, in the spirit of nostalgia, here are 15 computer games from the ‘90s that made learning incredibly fun. Most of them are available to play on the internet now, so in these cases, I’ve also included links to where they can be found — frequently either an app store or the Internet Archive’s glorious collection of browser-based, emulated DOS games.

Have fun, kids!

1. Number Munchers and Word Munchers

The Munchers series was created by the Minnesota Educational Computing Consortium — or, under a name with which you might be more familiar, MECC. I don’t know about you, but I have vivid memories of seeing those four letters scrawled across a huge number of the educational games I played at school; the company dated back to 1973 and was also responsible for games like the business simulator Lemonade Stand and the storytelling game Storybook Weaver.

The Munchers series' conceit was simple: They taught kids the basics of math and grammar. Number Munchers was originally released in 1990 for the Apple II, while Word Munchers had arrived a few years earlier in 1985. Gameplay-wise, both series functioned kind of like a turn-based version of Pacman; the object WAS to “eat” all of the numbers or words that correspond to the instructions on the screen (multiples of five, etc.) without getting caught by a Troggle.

What exactly are Troggles? No idea, but they're insatiable.

2. Math Blaster!

The original Math Blaster! was released in 1983 by the now-defunct developer Davidson & Associates, but it wasn’t until the ‘90s rolled around that the series really hit its stride. Between 1990 and 1999, a whopping 20 games were released in the Blaster Learning System — and somewhat astonishingly, a few more follow-ups trickled out between 2000 and 2008. Math wasn't the only subject addressed by the series; Reading Blaster!, for example,taught language arts. A Science Blaster! Jr. was also released at one point, but due to lack of popularity, it was the only entry in the series to tackle science-based topics.

Math Blaster! is available to play online now; additionally, a bunch of ports of the math-teaching game arrived as Android apps in October of 2013, so the series appears to be alive and well (if somewhat frozen in time).

3. Scooter’s Magic Castle

Like many early computer games, Scooter’s Magic Castle consisted of a relatively large environment full of what we now call mini-games. Released under Electronic Arts’ EA*Kids umbrella in 1993, the game involved players either assuming the role of or simply helping out an elf-like creature wearing a blue tunic, red sneakers, and a red baseball cap turned backwards (the '90s!) as they worked their way through a variety of activities. These activities were designed to teach everything from problem-solving to typing; you could even make terrible MIDI music by jumping up and down a set of colorful stairs.

Scooter's Magic Castle also has a super earworm-y theme song, so if you now have it stuck in your head for the rest of the day… sorry. My bad.

4. The Carmen Sandiego Series

No list of educational ‘90s computer games would be complete without an appearance by this mysterious, trench-coated criminal mastermind. The four major entries in the series — Where in the World, Where in the U.S.A., Where in Europe, and Where in Time — were all first released by Broderbund between 1985 and 1989; the deluxe versions of Where in the World and Where in the U.S.A., however, came along in 1992 and 1993, and as a result, it’s those versions that most ’90s kids remember so fondly. There was no better way to learn geography — and hey, Where in the World deluxe is playable at the Internet Archive, so it looks like I just figured out what I’m doing with myself this weekend.

Fun fact: A Facebook version of Where in the World was available to play in 2011; I’m not sure how I missed it, but it stuck around until 2012.

5. Kindercomp

I’m really dating myself here, but Kindercomp is probably the first computer game I remember playing. Initially released in 1983 by Spinnaker Software Corporation, it was exactly the kind of game that appealed to very young children: It consisted of six mini-games that taught kids their way around a keyboard by having them draw pictures, match pairs, and other simple activities. The one I remember is the 1984 version, but the Internet Archive has a whole bunch of ‘em available, so knock yourselves out. If you have a kid in your life who's around 3 years old, it might be a fun time to play with them!

6. Mario Teaches Typing

As a child in a house full of gamers, naturally I adored Mario Teaches Typing, which first hit the scene in the early '90s. One of a number of educational Mario games released between 1988 and 1996, it put the pixelated plumber to good work teaching us how to type. Hitting the correct key would prompt Mario to hit blocks, jump on Koopa Troopas, and more. Nintendo had almost no hand in the development of these games (a far cry from the tight hold the company tends to keep on the reigns of its properties nowadays), but they proved popular all the same.

I’ll be honest, though: I actually learned how to type by frequenting chat rooms. As a result, I can type an impressive number of words per minute; however, I definitely don’t use the “correct” fingers. Ah well. Whatever works, right?

7. Mavis Beacon Teaches Typing

Mario was second perhaps only to Mavis Beacon in the world of beloved typing programs — and what’s more, it’s still around: The first version debuted in 1987, and it has remained in production, continuing to get new and improved updates, pretty much ever since. You can download it for free right now if you like.

I was, by the way, absolutely devastated to learn recently that Mavis Beacon isn’t a real person. She was invented to give a face to the program in an era when human people weren't regularly associated with computer and video games (everything is a lie). 1985's The Chessmaster 2000had shown how effective putting a real person on the cover of a computer game could be; the wizard on the box was played by actor Will Hare, reported Vice in 2015. Mavis became the next incarnation of this strategy, as depicted by Renee L'Esperance.

A History Of The Computer Game - Jesper Juul

8. 3D Dinosaur Adventure

Launched by Knowledge Adventure in 1993, 3D Dinosaur Adventure was little more than a glorified encyclopedia specializing in what we knew about dinosaurs at the time (much of which has since been determined to have been terribly, terribly wrong, even if the brontosaurus did make a triumphant comeback in 2015). That didn’t matter, though, because dinosaurs.

Also contained within 3D Dinosaur Adventure was a mini-game called 'Save The Dinosaurs' — which, to be perfectly honest, was downright terrifying. It required players to make their way through a series of maze-like hallways to find and rescue 15 types of dinosaurs before time ran out — and by 'before time ran out,' I mean 'before the comet that wiped out all of the dinosaurs crashed into the Earth, while you and the dinos were still on the planet.'

No pressure.

9. Odell Lake

Like the Munchers series, Odell Lake was created by MECC and therefore a fixture for many an elementary school computer lab. It debuted in the early 1980s, but it stuck around for long after that; it’s why so many of us ‘90s kids remember playing it when we were young.

In all honesty, it wasn’t really that exciting — all you did was swim around as a fish, trying to figure out whether you should eat, ignore, or run away from every other fish you encountered. I’m also not totally clear on why this was classified as an educational activity; Giant Bomb suggests it taught kids about food chains and predator/prey relationships, but I.. clearly did not get that takeaway from it. But hey, I suppose survival skills are important, too, right?

Odell Lake is a real place, by the way; it’s in Oregon. Just, y’know, FYI.

10. Reader Rabbit

You know the old saying, if it ain’t broke, don’t fix it? That’s pretty much the Reader Rabbit series in a proverbial nutshell: It’s so effective at teaching kids to read and write that it’s survived all the way since the first game launched in 1984. There's a huge list of Reader Rabbit titles scattered throughout educational computing history; at the series' height in the late '90s, six to seven titles in the line were being released each year. The output has since tapered off, of course, but the remarkable thing is that it's still around.

The last major PC release for a Reader Rabbit game was in 2010, but a number of titles have debuted since then as iOS apps. Many of the games are also, of course, available to play online courtesy of the Internet Archive.

11. Mixed-Up Mother Goose

Mixed-Up Mother Goose didn't have a ton of replay value; the point was to sort out all of the nursery rhymes that had gotten 'mixed up' and put them back in order, so after you did that once, your work there was done. However, the world in which the game existed was so delightful that I played it over and over again as a small child. Released by Sierra in 1987, with a handful of remakes appearing at regular intervals throughout the ‘90s, it was a point-and click adventure game that encourage problem-solving; it also gets bonus points for having tons of relatively diverse avatar options — something which was even rarer back then than it is now. (And, y'know, it's still a problem decades later, so that's.. really saying something.)

12. Super Solvers: Treasure Mountain

List

I’ll be honest: I actually have no recollection of playing 1990’s Treasure Mountain, Treasure Cove, or any of the other Treasure titles in this series. Many other people seem to remember these games fondly, though, so I think they deserve an inclusion here. Like many educational games, 1990's Treasure Mountain — a creation of The Learning Company, like the Reader Rabbit series — involved solving riddles that led you to keys that unlocked each successive level. You also collected treasure as you went, returning it to the chest at the top of the titular mountain once you got there. A prize was awarded for depositing the treasure back into the chest.

Treasure Mountain and Treasure Cove both focused on general reading comprehension and basic math skills; however, other entries in the Super Solvers series tackled more specialized skill sets, including deductive reasoning and logic.

13. The Dr. Brain Series

Admittedly, I never played the fourth game in Sierra On-Line's long-running Dr. Brain series, and I wasn’t a big fan of the third — but the first two? Classic. The Castle of Dr. Brain, released in 1991, and the follow-up, 1992’s The Island of Dr. Brain, were a step up from a lot of the other puzzle-solving games out there; they were geared towards slightly older kids, so there was more to each puzzle than simply picking a matching shape or selecting the next number in a sequence. We’re talking intense logic puzzles that might stump even some adults.

Sierra merged with another educational game company, Bright Star Technology, following the release of The Island of Dr. Brain; the franchise was then handed over to a team from Bright Star, which might explain why 1995's The Lost Mind of Dr. Brain and 1996's The Time Warp of Dr. Brain were so different from the first two entries in the series.

14. Eagle Eye Mysteries

Like Scooter’s Magic Castle,1993’s Eagle Eye Mysteries and 1994’s Eagle Eyes Mysteries in London came to us courtesy of the now sadly defunct EA* Kids division of Electronic Arts. Unlike Scooter’s Magic Castle, though, they were meant for an older crowd. The games followed siblings Jake and Jennifer Eagle as they solved mysteries throughout first their hometown, then in London not — unlike a modernized, digital version of Encyclopedia Brown. If you were a pint-sized fan of whodunnits, this was the game for you; it helped you learn how to piece together different pieces of information until a complete picture emerged. A valuable skill to have, I feel.

15. Oregon Trail

Ah, yes: Oregon Trail, the game responsible for countless deaths by dysentery, many drownings of oxen who tried and failed to ford the river, and a plethora of memes. For anyone who grew up playing it, it's the gift that keeps on giving.

Speaking of people who grew up playing it, perhaps unexpectedly large swathe of the population falls into this category. Originally developed in 1971 and launched by MECC in 1974, roughly 20 versions of the game have been released since then — the most of which, believed it or not, arrived in 2018 as a handheld game similar to the Tiger Electronics games a lot of '80s kids grew up playing. Ostensibly, it taught kids what it was like to travel the Oregon Trail in a covered wagon in 1848; practically speaking, though, it mostly taught us about frustration.

Also: Never ford the river. Always caulk your wagon and float it.

Your oxen will thank you.

This article was originally published on Avermedia live gamer extreme gc550 mac.