Fighting Game Dual Maces

The fighting game genre has never been more popular, with modern takes on many of the big names from yesteryear. We’re constantly graced with new installments of Street Fighter, Mortal Kombat. I find there are way too many down sides to duel classing, first you have to be a fighter forever to get any real benefit out of it, as either level 9 or 13 are considered the norm to dual to mage. So that's the whole of BG1 and a bit of BG2 before you can cast any spells and playing a straight fighter is just plain boring. Maces were crucial in the fight against an armored knight. Cheap to make and simple to use, they were used as a close contact weapon both on foot and horseback. Capable of delivering deadly blows, these bludgeoning weapons were primarily used by foot soldiers.

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Skill: One-handed
Specialization:
Combat

One-handed governs your effectiveness when using one-handed weapons, including daggers, swords, maces, and war axes. With the addition of dual-wielding, one-handed weapons can be put in both hands in any combination. The higher your skill in One-handed, the more damage is done with one-handed weapons. The One-handed skill tree has a total of 10 perks, requiring a total of 21 perk points to fill. Each skill point grants a +0.5% bonus to the damage dealt with one-handed weapons (+2% for NPCs). This bonus stacks with the ones provided by the Armsman perk and by Smithing-related improvements.

In-game Description: The art of combat using one-handed weapons such as daggers, swords, maces, and war axes. Those trained in this skill deliver deadlier blows.

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  • 2Skill Usage
  • 4Skill Increases

Skill Perks[edit]

Armsman
Bladesman
Bone Breaker
Dual Flurry
Dual Savagery
Fighting Stance
Critical Charge
Savage Strike
Paralyzing Strike
Hack and Slash
PerkRankDescriptionIDSkill Req.Perk Req.
Armsman1One-Handed weapons do 20% more damage.000babe4
2One-Handed weapons do 40% more damage.0007934320 One-handed
3One-Handed weapons do 60% more damage.0007934240 One-handed
4One-Handed weapons do 80% more damage.0007934460 One-handed
5One-Handed weapons do twice as much damage.0007934580 One-handed
Bladesman1Attacks with swords have a 10% chance of doing critical damage (+0% crit damage)*.0005f56f30 One-handedArmsman
2Attacks with swords have a 15% chance of doing more critical damage (+25% crit damage)*.000c1e9060 One-handed
3Attacks with swords have a 20% chance of doing even more critical damage (+50% crit damage)*.000c1e9190 One-handed
Bone Breaker1Attacks with maces ignore 25% of armor.0005f59230 One-handedArmsman
2Attacks with maces ignore 50% of armor.000c1e9260 One-handed
3Attacks with maces ignore 75% of armor.000c1e9390 One-handed
Dual Flurry1Dual wielding attacks are 20% faster.0010625630 One-handedArmsman
2Dual wielding attacks are 35% faster.0010625750 One-handed
Dual SavageryDual wielding power attacks do 50% bonus damage.0010625870 One-handedDual Flurry
Fighting StancePower attacks with one-handed weapons cost 25% less stamina.00052d5020 One-handedArmsman
Critical ChargeCan do a one-handed power attack while sprinting that does double critical damage.000cb40650 One-handedFighting Stance
Savage StrikeStanding power attacks do 25% bonus damage with a chance to decapitate your enemies.0003af8150 One-handedFighting Stance
Paralyzing StrikeBackwards power attack has a 25%** chance to paralyze the target.0003afa6100 One-handedCritical Charge or Savage Strike
Hack and Slash1Attacks with war axes cause extra bleeding damage.0003fffa30 One-handedArmsman
2Attacks with war axes cause more bleeding damage.000c367860 One-handed
3Attacks with war axes cause even more bleeding damage.000c367990 One-handed

* The bonus damage is calculated using the base damage of the weapon.
** Paralyzing Strike's effect is affected by Alteration-modifiers, such as the Stability perk. It also has a chance to activate of 26%.

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  • This bug is fixed by version 2.0.5 of the Unofficial Skyrim Patch.

Skill Usage[edit]

Approximate weapon characteristics are given in the following table:

Weapon typeRelative damageSpeedReachStagger
Dagger-31.30.70
Sword+0110.75
War Axe+10.910.85
Mace+20.811

'Speed' determines the frequency of attacks, in number of attacks that can be performed per second. 'Reach' determines how far away an opponent can be and still be hit by the weapon. 'Stagger' multiplies your base Staggering chance by this amount.

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It should be noted that the overall weapon damage balance is only kept when the weapons are not upgraded or enchanted. As soon as you start smithing or enchanting your weapons, the damage shifts more and more in favor of the faster swinging weapons - especially daggers. For example, a Legendary Iron Dagger has damage per second of 18.2 - 20% higher than a Dragonbone Sword, and as it swings 30% faster it would also apply enchantments 30% faster. However, daggers have no stagger value and shorter reach; as such, swords are usually preferred. This problem is further exacerbated by the fact that heavier weapons consume more stamina for power attacks, and axes/maces are heavier than daggers/swords.

After performing a power attack, the next two regular attacks will be faster than usual. This is a mechanic (bug?) unique to one-handed weapons. This trick can be chained (power attack, two regular attacks, power attack, etc.)

Dual Flurry[edit]

The Dual Flurry perk also works on regular attacks. As long as you hold a weapon in your off-hand your main hand will swing 20%/35% faster, even if you don't use your off-hand at all.

Bladesman[edit]

The Bladesman perk works off of the base damage of the weapon, which is a fraction of your total damage at high levels. For example, using a Legendary Daedric sword with 100 One-handed skill and 5/5 Armsman perk levels, you will deliver 72 damage per hit. However, base damage for a Daedric Sword is only 14; so with 3/3 Bladesman perk levels, you would have a 20% chance to cause an additional 10.5 points of damage, resulting in an average increase of 2.1(~3%) damage per attack.

Bone Breaker[edit]

The Bone Breaker perk has nothing to apply to most of the time. For example, the Dremora Lord - one of the most heavily armored NPCs in Skyrim - has a total Armor Rating of 193, giving it a damage reduction of around 35%. Level 3 Bone Breaker would reduce it to around 18%, or in other words: increase the damage you do from 65% to 82%. It is useful to note however, that the relative damage gained when moving from 65% to 82% effective damage is actually more than the face value of a 17% increase due to that figure being contextual to the base damage of a strike against an unarmored opponent, and not contextual to the actual end damage done by each strike. If a base damage strike of 100 is diminished to 65 by armor rating, and raised to 82 with the presence of Bone Breaker, the contextual damage increase actually exceeds 26%(82/65), and is therefore quite useful against heavily armored opponents, as rare as they may be. Most other enemies, like Bandits or Falmer however, will not even have half of a Dremora Lord's Armor Rating, and many more, like all animals, Dwarven constructs, and Dragons have no Armor Rating at all.

Hack and Slash[edit]

Hack and Slash causes extra damage over a given period of time based on the material of the battleaxe used. It's stackable and ignores armor. Things that don't bleed, however, such as undead and Dwemer constructs, are immune to the effect.

MaterialPerk Level
123
DPSDur.TotalDPSDur.TotalDPSDur.Total
Iron133144155
Steel, Imperial, Ancient Nord1331.735.12.336.9
Orcish1441.54628*16
Dwarven, Falmer, Nordic**1.244.81.7547248
Elven, Honed Ancient Nord1.5462482.5410
Glass, Honed Falmer2482.54103412
Ebony, Stalhrim**25102.5512.53515
Daedric26122.56153618
Dragonbone
Fighting Game Dual Maces

* The duration of level 3 Hack and Slash for Orcish axes is erroneously twice that of first two levels. (details)
** Nordic and Stalhrim axes are not included in the list for this perk

  • This bug is fixed by version 2.0.3 of the Unofficial Dragonborn Patch.

† Level 1 Hack and Slash will not work for Elven or Honed Ancient Nord axes because it requires that the axe be both Elven and Honed Ancient Nord at the same time.

  • This bug is fixed by version 2.0.0 of the Unofficial Skyrim Patch. (details)

‡ Dragonbone axes benefit from this perk with only Dawnguard installed. The Dragonborn add-on makes alterations to the perks that remove the axe from the list.

  • This bug is fixed by version 3.0.0 of the Unofficial Skyrim Legendary Edition Patch. (details)

One-handed Fighting Styles[edit]

See Skyrim:Combat.

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Skill Increases[edit]

Character Creation[edit]

The following races have an initial skill bonus to One-handed:

  • +10 bonus: Redguard
  • +5 bonus: Imperial, Khajiit, Nord, Orc

Trainers[edit]

  • Amren of Whiterun (Common)
  • Athis of the Companions in Whiterun (Expert)
  • Chief Burguk in Dushnikh Yal (Master)

Skill Books[edit]

Free Skill Boosts[edit]

  • +1 One-handed (as well as Block) from Amren (Whiterun) for finding his family sword.
  • +1 One-handed (as well as Block) from the Ghost of Old Hroldan (Old Hroldan Inn) for completing the quest The Ghost of Old Hroldan.
  • +1 One-handed (and other combat skills) from Giraud Gemane (Bards College) for completing the quest Rjorn's Drum.
  • +1 One-Handed (and Block, Heavy Armor, and Archery) from Wulf Wild-BloodDB for finding his brother during Filial BondsDB.
  • +5 One-handed (and to all other combat skills) by selecting 'The Path of Might' from the Oghma Infinium after completing the quest Discerning the Transmundane.

Gaining Skill XP[edit]

  • Weapon skill gains are based on damage dealt against valid targets (those whose health can be damaged). You can increase your skill level fastest by choosing a one-handed weapon that causes the most base damage in a given time period.
  • Boosting One-handed damage via skill perks or equipment enchantments does not result in more XP per strike, nor does improving your weapons at a grindstone.
  • You can exploit certain targets for training combat skills, because they are essential, and therefore cannot normally die; because they are expendable; or because they have high health or can regenerate health. They are not normally 'enemies'. They include: Shadowmere, Hadvar or Ralof during Unbound, creatures you have conjured, Paarthurnax (before starting his quest), and M'aiq the Liar.
    • Note that the target in question must actually sustain damage for it to count. For this reason, practicing on invincible targets such as Children and Brynjolf will not level your skill.
  • If you have the Dawnguard Add-on installed, wielding a Dragonbone dagger in the left hand and a Dragonbone Mace in the right hand and performing a dual-wield, simultaneous, non-power attack (tapping both attack buttons simultaneously) with them will net the most experience for a given enemy. Be sure to equip the dagger in your left hand, as the off-hand weapon dictates the striking speed of this attack. Combining this with the Dual Flurry perks will further enhance the XP per second, while adding the increased attack speed of the Elemental Fury shout will garner the highest XP per second possible.
  • One-handed power attacks will not increase the XP per blow since XP is earned based on weapon damage, not the extra damage done from the power attack.

Notes[edit]

  • Blade and Blunt skills from Oblivion no longer exist. Melee skill has instead been divided between One-handed and Two-handed.
  • If your only weapon is in the left hand (off-hand), finishing move animations will not appear.
  • You can combine Critical Charge with the Silent Roll perk for a more powerful sneak attack.
  • Dual Flurry can benefit from Necromage; x1.35 is incremented by 25% (multiplied by 1.25) to 1.6875. You must be a vampire and have Necromage before taking Dual Flurry to benefit. The enhanced speed bonus will remain even after being cured.

Bugs[edit]

  • Equipping a dagger in your main-hand and another one-handed weapon in your off-hand, then changing what you are wearing in your armor/clothing slot will cause both of the equipped weapons to appear on your hip, when normally just the main-hand weapon appears. Unequipping the off-hand weapon will not remove it from your hip, but subsequently changing clothes or armor will.

References[edit]

Combat
Archery •Block •Heavy Armor •One-handedSmithing •Two-handed
Magic
Alteration •Conjuration •Destruction •Enchanting •Illusion •Restoration
Stealth
Alchemy •Light Armor •Lockpicking •Pickpocket •Sneak •Speech


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